So the other day I inserted my tongue firmly in my cheek (and bit my tongue quite frequently doing so) to outline what I see as a real problem with many many many instructional designs. [If video games were designed as training programs] … and one retweet started with the word, “Ouch.”
Of course, not all training programs are like the way I posted. But I would offer that there are plenty of them that are. They are boring – plain and simple.
The same twitter follower offered this further observation:
…and if training programs were designed like games, they might look like this. Jesse Schell at DICE 2010
and I offer the video to which she refers here.
You’re going to have to click this link … http://g4tv.com/videos/44277/DICE-2010-Design-Outside-the-Box-Presentation/